Glossary of the poker
Action
Another term for “miser” or “to bet”.
Ante (“Put initial”)
A small amount of money placed in the pot by each player. The “handles” are used in Stud and Draw, but not in Hold' EM or Omaha.
Advance (Edge)
Progressively, the chances of each one are equalized, and it is only the address of the player who makes the difference to gain. The advance is the light advantage of which a player lays out on another, because it is more skilful, because its carpet is provided more, or which it is in better position to gain.
Happy Bad (Carpet)
A hand which is beaten by an adversary which starts to have much chance and which gains this hand.
Bank roll (Reserve in bank)
The total of the tokens which you have in bank.
Big Blind (“Large blind”)
A setting which must be made by the player placed at two seats on the left of the button (or “metal disc”). It is equal to the amount of the minimal limit of the settings in a play, for example, in a play 10-20, the big blind would be $10.
Blind (“Put forced”)
Forced settings deposited in the pot by the first two players placed in front of the button of the distributer, in Hold' EM and Omaha. See “small blind” and “big blind.”
Bluffer
Bet when you hold a weak hand, by hoping that the factor of intimidation of your setting can enable you to gain the hand.
Board (common Charts or table)
Five common charts that all the players can see and use to constitute their hand.
| Failure | The first three common charts. |
| Turn | The fourth common chart. |
| To rivet | The fifth and last common chart. |
Button
Marker who acts as virtual distributer of charts and who moves with a player to another in the direction of the needles of a watch after each hand. The player who has the button always acts as the last. It follows that the player located on the left of the button, in the first position, always acts the first.
Bring-in (“necessary Setting of opening”)
In Stud, a setting which must be made during the very first turn of bidding. Usually, the player who turns over the weakest chart is forced to make a setting; in certain plays, it is the player who turns over the highest chart which is obliged to do it. But it bring-in applies only to the very first turn of bidding. All the following turns, the player who presents the highest hand on the common charts (“board”) has the OPTION of miser in first, but it is not obliged there.
Cape (Levelling off)
The maximum number of possible revivals in a turn of setting given is limited to three. One calls course the last revival.
Common or Community charts
Five charts that all the players have in common on the board.
Connectors
Initial hands which are dependant whole by their value, such as V-10, AR and 7-8.
Cracked
When the fantastic initial hand made up of two aces is beaten: one made crack the aces.
Dominated
A hand which is weakened by another hand. For example, AR will dominate AV if an ace falls on the board. The dominated hand has less good kicker (V) and few chances to gain.
Drawing dead (To draw dead or dead hand)
Hand which does not have any possibility of gaining, even if all the board is not yet on the table.
In bankruptcy (Bust)
You are in bankruptcy when you lose the totality of the carpet which you had on the table or all your reserve in bank.
Fifth Street (Fifth avenue)
The fifth common chart in Hold' EM or Omaha (in these plays, the 5th avenue is followed most of the time by “the river”. This term is sometimes also used to indicate the fifth chart received in 7 Card Stud.
Fish (Poisson)
Nickname given to the null players, who lose money regularly: usually, they are the stronger players and the winners who give them this name.
Flat cal (To follow)
To follow in a situation where a revival was possible.
Failure (“three common visible charts”)
In Hold' EM or Omaha, the first three common charts, distributed at the same time.
Fourth Street (Fourth avenue)
The fourth common chart in Hold' EM or Omaha (in these plays, the 4th avenue is indicated most of the time by “the turn” or 4th common chart). Sometimes one also uses this term to indicate the fourth chart received into 7 Card Stud.
Freeroll
Tournament whose ticket of entry is free.
Grinder (Setter, sharpener)
Player who plays systematically during hours with an aim of constituting itself gradually and carefully important reserves in bank.
Gut shot (Belly)
Very strange pulling, such that of charts needing a chart in the center to supplement a continuation or a fifth.
Heads-up (In against one)
Play of poker in which only two players take part.
Hole cards (hidden Charts of a hand)
The charts which are hidden and which cannot be seen by the other players.
Hole cards (hidden or closed Charts)
Your initial hand. They are indicated sometimes name of pocket cards (charts of the pocket)
Inside straight (Fifth inside)
On a failure including/understanding 5, 9, Injury, with turned over charts 6, 7, one 8 would constitute the fifth inside!
Kicker
When two players hold charts of equal value, such as the same pair, the chart without the highest pair is called the kicker, and it determines gaining it. For more infos on this subject, to see Dominated.
Limit
It is the value in dollars of the blind. It to define the value of the play. Obviously, you will need a carpet more packed to take part in a play whose limit is 50 $ than with a play where it is 0,50 $.
Limping (Limper)
To follow the big blind at the time of an action of pre-failure.
Narrowing the Field (To restrict the field)
Miser or to raise in the hope “to drive out” certain players whose hands are currently worse than yours, but whose hands could improve if you let them remain in the play.
Nuts, The
The best possible hand. This expression is almost always used in the context of a given hand (otherwise the “nuts” would be simply a term indicating a flush (or “fifth”) royal). For example, in Hold' EM, a player who holds one 8-9 would have the “nuts” if the failure (3 common visible charts) were 6-7-10. This stage, the continuation (straight) 6-7-8-9-10 is the best possible hand. Nevertheless, if the turned over chart were a Servant, and the River a Queen, it would be the player holding AR which would then have the “nuts” a continuation 10-V-D-R-A.
Open-ended straight (Quine bilateral or opened with the two ends)
It is a fifth which makes it possible to make a success of a beautiful blow in the two directions. With V10 on the failure, a player who holds RD has a bilateral fifth, which makes it possible to make a success of a beautiful blow with an ace or nine. See fifth inside.
Outs (Charts remaining in the play)
It is the total number of possibilities which remain with a player to gain a pot, according to the situation of the moment. If it has 99 and needs 9 additional points to gain, it will have two then outs on the whole.
Over card (Surcarte)
These are pocket cards whose value is higher than that of the highest chart which is currently on the board. An ace and a king constitute surcartes compared to a failure 57V.
To pass
To leave a hand.
Pass-to raise
To pass, which expresses a weakness, with the intention to overbid once someone else carries out a setting.
It is allowed pass-to raise in all the plays of poker of casino; in certain domestic plays, one looks through those which do it.
To pass (“Master key”)
To have the option of miser, but not to do it. A player cannot pass once someone else put; at this stage, this player must follow, raise, or pass. but if nobody still put, a player can pass, which allows the option miser to pass to the following player.
Even Pocket (Even pocket)
It is the fact of holding two charts of equal value, such as AA, DD, 77 or 22.
Position
Position of a player compared to the button of the croupier. As this button moves, your position also moves. The definition of these positions is given below:
Position |
Description |
|---|---|
| Early | The first three seats on the left of the button (after this one). These positions are appreciated, because the players in question must play their charts in first. |
| Average | Seats 4 to 7 after the button. |
| Late | Positions 8 and 9. For the players, the fact of playing starting from this position brings an advantage, because they already saw the play of the other players. |
| On the button | This seat makes it possible to act as the last and thus brings an advantage even more important than the last position or late position. |
Pot
Money in the center of the table that the players dispute who still remain in the play.
Rag (weak common Chart)
Common chart of low value which will probably not have any effect on the result of a hand.
Rake (“commission”)
The amount of money which the casino takes of the pot to box of the money thanks to the play of poker. In the plays with weak limit, the casino preserves usually a certain percentage of the pot, generally a maximum of 10% of the pot. In the plays with more raised limit, the casino boxes money is while invoicing with the players of the time expenses to play, or to box of it a commission with each time a player holds the metal disc or “short prop”.
Boxing ring range
Play disputed on only one table where all the bets are carried out starting from the carpet of a player, and nonversed in a pool of prices and distributed at the end of the play as in a tournament. Each hand is independent. The players can come to take part in a play and to leave it when they want it. This type of play is sometimes described as “cash range”.
River
In Hold' EM or Omaha, the fifth and last common chart. Sometimes it is called also fifth avenue.
Rock'n'roll
A player who with the reputation to be very careful, which usually put or does not raise that if it has a very good hand.
Set
Pair of the pocket which is connected to the board by constituting a brelan.
Showdown (Revealing or demolition of the charts)
All the players who still remain in the pot after the final turn of bidding show their charts so that one knows who is the winner.
Small Blind (“Small blind”)
A setting which must be made by the player installed on the seat placed on the left metal disc. It is usually equal to half of the limit of the lowest setting in a play, for example, in a play of 10-20, small the blind would be $5. Occasionally, small the blind is another fraction of the large blind.
Stack the pot (Piper the pot)
To gain the pot and to add it to its carpet.
Starting hand (initial Hand)
The two hidden charts which are distributed to each player at the beginning of a hand.
Steam (vapor)
When players are irritated and start with evil to play, they make vapor.
Streak
To be “in the zone” and to gain whatever the chart which is distributed to you.
Suited/off follows (nonassociated Associate/)
Initial hands comprising of the continuations which correspond between them: heart, clover, spade or square.
To follow (“To follow”)
To equalize the preceding setting on the table of play.
Such (nonverbal communication)
Models of behavior which provide subtle indices on the blows and the strategies of a player.
Tilt
To lose the pedals completely and to play like a patient. Very widespread behavior once a player was severely made beat several times.
Pulling (Draw hand)
Hand which requires that a specific common chart is brought into play to gain: in general with a fifth or a color. The initial hand V10 of spade on a failure made up of the 8 of spade, the 9 of spade and ace of heart would constitute a very good hand to be supplemented. You need one 7 or one Injury for the continuation, and any chart of spade for a color. If the Injury of spade or the 7 of spade is distributed, then you will have even a fifth! But if none of these charts is distributed, the hand does not have any value.
Turn of bidding
With the poker, each played hand is divided into four turns of biddings which start when the player placed on the left button (in first position) carries out a setting. These turns are as follows:
| Pre-failure | The turn of bidding before the failure. |
| Failure round | The failure was distributed and the bets begin again. |
| Turn round | The turn was distributed and the bets begin again. |
| To rivet round | Intervenes after the fourth and the last turn of bidding. At once afterwards, the charts are revealed. |
Trap (To trap)
To convince of other players to remain concerned, and even to start again the pot which you have the absolute certainty to gain.